Version 1.3.0
Roots of Harmony » Devlog
More Fun & Replayability!
This patch is a bit smaller than the two previous ones, mostly because the big feature I had intended has proven to be not fun after all; and sometimes it's best to erase the things you've done instead of digging deeper into failure!
That being said, here is the changelog:
- Added: 10 new generic events.
- Added: 25 new land encounters. That includes gates to teleport from one direction to another, and two "game changer" encounters: the Relic of Doom and the Lord of Chaos. A new game is necessary if you want to see those new encounters.
- Added: 6 new milestones.
- Changed: You can now reroll your milestones during your first turn.
- Changed: Maximum traits per disciple increased from 3 to 4.
- Changed: Increased occurrence of land encounters.
- Changed: You can now recruit as many disciples as your resources allow during the same turn. However, the restriction of 1 disciple per turn is kept in New Game+.
- Fixed: Due to a typo, base damage was actually never properly calculated during combat, and the value was the same for everyone (10). Feel free to throw rotten tomatoes at me. 🍅
Thanks to Nookrium's video, (https://youtu.be/8dIa2SzFDCs), RoH has received a bit more visibility, so let me say thank you and welcome to all newcomers! :)
Enjoy!
Guillaume (aka Joubarbe)
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Roots of Harmony
Text-based 4X with a focus on turf war and resource management.
Status | Released |
Author | Guillaume Beaumel |
Genre | Strategy, Interactive Fiction |
Tags | 4X, Exploration, Indie, Management, Nonlinear, Retro, Singleplayer, Text based, Turn-based |
Languages | English, French |
Accessibility | High-contrast, Interactive tutorial, Blind friendly |
More posts
- Version 1.2.159 days ago
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